TY - CHAP
T1 - "You have to feel a sound for it to be effective"
T2 - sonic surfaces in film and television
AU - Donaldson, Lucy Fife
PY - 2017/5/25
Y1 - 2017/5/25
N2 - A significant concern in discussions of sound and music in film and television is the relationship between sound and image. The topic can range from the synchronisation of sound effect and action as achieved through foley work to the affective contribution of non-diegetic music, both of which contribute to the density of the fictional world we experience and respond to. Yet, unlike the image, sound is not a tangible phenomena, so what are we responding to and what do we feel? In order to address such questions about the material impact of sound to experiences of film and television, this essay will explore the affective materiality of sound through discussion of surface. If hearing itself is a tactile process, a result of interaction with surfaces (reflection and reverberation) (Altman, 1992: 21– 23), the correspondence between sound and image involves a number of relationships between surfaces. This might be most evident in sound design: the ensuring of surface heard matches surface seen (for example, a clipped hard thwack if someone in leather shoes crosses a polished wooden floor); a lack of reverberation accompanying sounds made in a cluttered room with soft furnishings. Moreover, sound design is a textured process creating a layered sound mix from multiple surfaces, the qualities of which contribute to the overall nature of their interrelationship. Although music is neither tangible, nor strictly representational, we can still discuss its surface, through the ways quality of sound is modified is through rhythm, harmony and pitch, and in reference to the surface qualities of instruments.
AB - A significant concern in discussions of sound and music in film and television is the relationship between sound and image. The topic can range from the synchronisation of sound effect and action as achieved through foley work to the affective contribution of non-diegetic music, both of which contribute to the density of the fictional world we experience and respond to. Yet, unlike the image, sound is not a tangible phenomena, so what are we responding to and what do we feel? In order to address such questions about the material impact of sound to experiences of film and television, this essay will explore the affective materiality of sound through discussion of surface. If hearing itself is a tactile process, a result of interaction with surfaces (reflection and reverberation) (Altman, 1992: 21– 23), the correspondence between sound and image involves a number of relationships between surfaces. This might be most evident in sound design: the ensuring of surface heard matches surface seen (for example, a clipped hard thwack if someone in leather shoes crosses a polished wooden floor); a lack of reverberation accompanying sounds made in a cluttered room with soft furnishings. Moreover, sound design is a textured process creating a layered sound mix from multiple surfaces, the qualities of which contribute to the overall nature of their interrelationship. Although music is neither tangible, nor strictly representational, we can still discuss its surface, through the ways quality of sound is modified is through rhythm, harmony and pitch, and in reference to the surface qualities of instruments.
KW - Film sound
KW - Television sound
KW - Music
KW - Sound effects
KW - Sound design
KW - Surface
KW - Texture
UR - https://www.routledge.com/9781138855342
UR - https://www.scopus.com/pages/publications/85028568910
M3 - Chapter
SN - 9781138855342
BT - The Routledge Companion to Screen Music and Sound
A2 - Mera, Miguel
A2 - Sadoff, Ron
A2 - Winters, Ben
PB - Routledge Taylor & Francis Group
CY - London
ER -