TY - GEN
T1 - Using disruptive technology for explorative learning
AU - Oliver, Iain
AU - Getchell, Kristoffer
AU - Miller, Alan
AU - Allison, Colin
PY - 2007/6/1
Y1 - 2007/6/1
N2 - Computer Networking is the subject that enables its to build and understand the Internet which in turn ties at the heart of many social and economic transformations that are central to modern society. At the subject's core are the protocols for sending and receiving packets and reporting errors. Although it is a dynamic and naturally engaging subject there are significant barriers which make it difficult for a Student to engage realistically with network protocols. These can be categorised as barriers of time, space and access. From the perspective of time, many of the interactions occur at timescales that are outside of the range of human perception; from the perspective of space, a student will be situated in one location which will often define their view of the network; from the perspective of access, interaction with network protocols is mediated through libraries provided by operating systems which in turn require the use of programming languages to manipulate. This paper advocates the use of disruptive technology, based on the PlanetLab overlay network to support explorative approaches to learning about Computer Networking.
AB - Computer Networking is the subject that enables its to build and understand the Internet which in turn ties at the heart of many social and economic transformations that are central to modern society. At the subject's core are the protocols for sending and receiving packets and reporting errors. Although it is a dynamic and naturally engaging subject there are significant barriers which make it difficult for a Student to engage realistically with network protocols. These can be categorised as barriers of time, space and access. From the perspective of time, many of the interactions occur at timescales that are outside of the range of human perception; from the perspective of space, a student will be situated in one location which will often define their view of the network; from the perspective of access, interaction with network protocols is mediated through libraries provided by operating systems which in turn require the use of programming languages to manipulate. This paper advocates the use of disruptive technology, based on the PlanetLab overlay network to support explorative approaches to learning about Computer Networking.
KW - exploratory network learning objects
UR - http://doi.acm.org/10.1145/1269900.1268814
UR - https://www.scopus.com/pages/publications/34548060576
U2 - 10.1145/1269900.1268814
DO - 10.1145/1269900.1268814
M3 - Conference contribution
SN - 978-1-59593-610-3
T3 - ACM SIGCSE Bulletin
SP - 96
EP - 100
BT - Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
PB - ACM
T2 - 12th Annual Conference on Innovation and Technology in Computer Science Education
Y2 - 25 June 2007 through 27 June 2007
ER -