TY - GEN
T1 - Towards realismin facial image prototyping
T2 - 3rd Theory and Practice of Computer Graphics Conference, TPCG 2005
AU - Tiddeman, Bernard
AU - Stirrat, Michael
AU - Perrett, David
PY - 2005
Y1 - 2005
N2 - The ability to combine multiple images to produce a composite that is representative of the set has applications in psychology research, medical imaging and entertainment. Current techniques using a combination of image warping and blending suffer from a lack of realism due to unrealistic or inappropriate textures in the output images. This paper describes a new method for improving the representation of textures when blending multiple facial images. We select the most likely value for each pixel, given the values of the neighbouring pixels, by learning from the corresponding values in the training set i.e. we use a Markov Random Field (MRF) texture model. We use a multi-scale neighbourhood and separate low and high frequency information using a wavelet transform. This ensures proper correlations of values across spatial scales and allows us to bias the global appearance to the mean for the set, while selecting more specific texture components at higher resolutions. We validate our results using perceptual testing that shows that the new prototypes improve realism over previous techniques.
AB - The ability to combine multiple images to produce a composite that is representative of the set has applications in psychology research, medical imaging and entertainment. Current techniques using a combination of image warping and blending suffer from a lack of realism due to unrealistic or inappropriate textures in the output images. This paper describes a new method for improving the representation of textures when blending multiple facial images. We select the most likely value for each pixel, given the values of the neighbouring pixels, by learning from the corresponding values in the training set i.e. we use a Markov Random Field (MRF) texture model. We use a multi-scale neighbourhood and separate low and high frequency information using a wavelet transform. This ensures proper correlations of values across spatial scales and allows us to bias the global appearance to the mean for the set, while selecting more specific texture components at higher resolutions. We validate our results using perceptual testing that shows that the new prototypes improve realism over previous techniques.
UR - http://www.scopus.com/inward/record.url?scp=84878290650&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84878290650
SN - 3905673568
SN - 9783905673562
T3 - Theory and Practice of Computer Graphics 2005, TPCG 2005 - Eurographics UK Chapter Proceedings
SP - 105
EP - 111
BT - Theory and Practice of Computer Graphics 2005, TPCG 2005 - Eurographics UK Chapter Proceedings
Y2 - 15 June 2005 through 17 June 2005
ER -