Abstract
We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchmark instances. The planning approach is at present superior to the constraint programming approaches, but we outline proposals for improving the constraint models.
| Original language | English |
|---|---|
| Pages | 1-16 |
| Number of pages | 16 |
| Publication status | Published - 27 Aug 2023 |
| Event | The 22nd workshop on Constraint Modelling and Reformulation - Toronto, Canada Duration: 27 Aug 2023 → 27 Aug 2023 Conference number: 22 https://modref.github.io/ModRef2023.html |
Workshop
| Workshop | The 22nd workshop on Constraint Modelling and Reformulation |
|---|---|
| Abbreviated title | ModRef |
| Country/Territory | Canada |
| City | Toronto |
| Period | 27/08/23 → 27/08/23 |
| Internet address |
Keywords
- AI planning
- Modelling
- Constraint programming
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