Towards a model of Puzznic

Joan Espasa, Ian Philip Gent, Ian Miguel, Peter Nightingale, András Z. Salamon, Mateu Villaret

Research output: Contribution to conferencePaperpeer-review

Abstract

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchmark instances. The planning approach is at present superior to the constraint programming approaches, but we outline proposals for improving the constraint models.
Original languageEnglish
Pages1-16
Number of pages16
Publication statusPublished - 27 Aug 2023
EventThe 22nd workshop on Constraint Modelling and Reformulation - Toronto, Canada
Duration: 27 Aug 202327 Aug 2023
Conference number: 22
https://modref.github.io/ModRef2023.html

Workshop

WorkshopThe 22nd workshop on Constraint Modelling and Reformulation
Abbreviated titleModRef
Country/TerritoryCanada
CityToronto
Period27/08/2327/08/23
Internet address

Keywords

  • AI planning
  • Modelling
  • Constraint programming

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