Abstract
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpensive tabletop haptic interfaces in a do-it-yourself fashion. The problem is that programming the HTP (and haptics in general) is difficult. To address this problem, we contribute the Haptictouch toolkit, which enables developers to rapidly prototype haptic tabletop applications. Our toolkit is structured in three layers that enable programmers to: (1) directly control the device, (2) create customized combinable haptic behaviors (e.g., softness, oscillation), and (3) use visuals (e.g., shapes, images, buttons) to quickly make use of these behaviors. In our preliminary exploration we found that programmers could use our toolkit to create haptic tabletop applications in a short amount of time.
Original language | English |
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Title of host publication | Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction |
Editors | Stephen N. Spencer |
Publisher | ACM |
Pages | 115-122 |
Number of pages | 8 |
ISBN (Print) | 9781450311748 |
DOIs | |
Publication status | Published - 19 Feb 2012 |
Event | TEI 12 - Sixth International Conference on Tangible, Embedded and Embodied Interaction - Kingston, Canada Duration: 19 Feb 2012 → 22 Feb 2012 |
Conference
Conference | TEI 12 - Sixth International Conference on Tangible, Embedded and Embodied Interaction |
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Country/Territory | Canada |
City | Kingston |
Period | 19/02/12 → 22/02/12 |
Keywords
- Haptic Input
- Tabletop Surfaces
- Input devices
- Application Programming Interfaces
- APIs