The Haptic Touch toolkit: enabling exploration of haptic interactions

David Ledo, Miguel Nacenta, Nicolai Marquardt, Sebastian Boring, Saul Greenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

20 Citations (Scopus)

Abstract

In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpensive tabletop haptic interfaces in a do-it-yourself fashion. The problem is that programming the HTP (and haptics in general) is difficult. To address this problem, we contribute the Haptictouch toolkit, which enables developers to rapidly prototype haptic tabletop applications. Our toolkit is structured in three layers that enable programmers to: (1) directly control the device, (2) create customized combinable haptic behaviors (e.g., softness, oscillation), and (3) use visuals (e.g., shapes, images, buttons) to quickly make use of these behaviors. In our preliminary exploration we found that programmers could use our toolkit to create haptic tabletop applications in a short amount of time.
Original languageEnglish
Title of host publicationProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
EditorsStephen N. Spencer
PublisherACM
Pages115-122
Number of pages8
ISBN (Print)9781450311748
DOIs
Publication statusPublished - 19 Feb 2012
EventTEI 12 - Sixth International Conference on Tangible, Embedded and Embodied Interaction - Kingston, Canada
Duration: 19 Feb 201222 Feb 2012

Conference

ConferenceTEI 12 - Sixth International Conference on Tangible, Embedded and Embodied Interaction
Country/TerritoryCanada
CityKingston
Period19/02/1222/02/12

Keywords

  • Haptic Input
  • Tabletop Surfaces
  • Input devices
  • Application Programming Interfaces
  • APIs

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