Abstract
Although texture is important for many vision-related tasks, it is not used in most salience models. As a consequence, there are images where all existing salience algorithms fail. We introduce a novel set of texture features built on top of a fast model of complex cells in striate cortex, i.e., visual area V1. The texture at each position is characterised by the two-dimensional local power spectrum obtained from Gabor filters which are tuned to many scales and orientations. We then apply a parametric model and describe the local spectrum by the combination of two one-dimensional Gaussian approximations: the scale and orientation distributions. The scale distribution indicates whether the texture has a dominant frequency and what frequency it is. Likewise, the orientation distribution attests the degree of anisotropy. We evaluate the features in combination with the state-of-the-art VOCUS2 salience algorithm. We found that using our novel texture features in addition to colour improves AUC by 3.8% on the PASCAL-S dataset when compared to the colour-only baseline, and by 62% on a novel texture-based dataset.
Original language | English |
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Pages (from-to) | 43-51 |
Journal | Image and Vision Computing |
Volume | 67 |
Early online date | 22 Sept 2017 |
DOIs | |
Publication status | Published - Nov 2017 |
Keywords
- Texture
- Colour
- Salience
- Attention
- Benchmark
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Kasim Terzic
- School of Computer Science - Lecturer
- Centre for Research into Ecological & Environmental Modelling
- Coastal Resources Management Group
Person: Academic, Academic - Teaching