Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables

Andre Doucette, Carl Gutwin, Regan L. Mandryk, Miguel Nacenta, Sunny Sharma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

27 Citations (Scopus)


In tabletop work with direct input, people avoid crossing each others' arms. This natural touch avoidance has important consequences for coordination: for example, people rarely grab the same item simultaneously, and negotiate access to the workspace via turn-taking. At digital tables, however, some situations require the use of indirect input (e.g., large tables or remote participants), and in these cases, people are often represented with virtual arm embodiments. There is little information about what happens to coordination and reaching when we move from physical to digital arm embodiments. To gather this information, we carried out a controlled study of tabletop behaviour with different embodiments. We found dramatic differences in moving to a digital embodiment: people touch and cross with virtual arms far more than they do with real arms, which removes a natural coordination mechanism in tabletop work. We also show that increasing the visual realism of the embodiment does not change behaviour, but that changing the thickness has a minor effect. Our study identifies important design principles for virtual embodiments in tabletop groupware, and adds to our understanding of embodied interaction in small groups.
Original languageEnglish
Title of host publicationProceedings of the 2013 Conference on Computer Supported Cooperative Work
Place of PublicationNew York, NY, USA
Number of pages10
ISBN (Print)9781450313315
Publication statusPublished - 23 Feb 2013

Publication series

NameCSCW '13


  • Embodiments
  • Reaching
  • Social norms
  • Tabletops
  • Interaction
  • Co-located groupware


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