TY - BOOK
T1 - Sketching in human computer interaction
T2 - A practical guide to sketching theory and application
AU - Lewis, Makayla
AU - Sturdee, Miriam
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2024. All rights reserved.
PY - 2024/11/19
Y1 - 2024/11/19
N2 - Sketching is a universal activity that first appears when we play as children, but later, it is often overlooked as a useful skill in adult work - yet it can bring multiple benefits to research and practice in multiple domains. Specifically, Human Computer Interaction embraces interdisciplinary practices, and amongst those, sketching has proven to be a valuable addition to the skill set of researchers, practitioners, and educators in both academia and industry. Many individuals lack the confidence to take up pen and paper after years of non-practice, but it is possible to re-learn these lost skills, improve on them, and apply them in practical ways to all areas of work and research. This book takes the reader on an active journey in sketching: from scribbles and playful interpretations to hands-on practical applications in storyboarding, and further, in examining qualitative analysis using sketching practice in HCI. Readers will learn a wide range of techniques andapplied methods for utilizing sketching within the context of HCI, guided by the experienced authors, and join the larger community of those who employ (and enjoy) sketching in Human Computer Interaction.
AB - Sketching is a universal activity that first appears when we play as children, but later, it is often overlooked as a useful skill in adult work - yet it can bring multiple benefits to research and practice in multiple domains. Specifically, Human Computer Interaction embraces interdisciplinary practices, and amongst those, sketching has proven to be a valuable addition to the skill set of researchers, practitioners, and educators in both academia and industry. Many individuals lack the confidence to take up pen and paper after years of non-practice, but it is possible to re-learn these lost skills, improve on them, and apply them in practical ways to all areas of work and research. This book takes the reader on an active journey in sketching: from scribbles and playful interpretations to hands-on practical applications in storyboarding, and further, in examining qualitative analysis using sketching practice in HCI. Readers will learn a wide range of techniques andapplied methods for utilizing sketching within the context of HCI, guided by the experienced authors, and join the larger community of those who employ (and enjoy) sketching in Human Computer Interaction.
KW - Human-computer interaction
KW - Interaction design
KW - Sketching
KW - Visual narratives
KW - Visual thinking
UR - http://www.scopus.com/inward/record.url?scp=105002622245&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-50136-4
DO - 10.1007/978-3-031-50136-4
M3 - Book
AN - SCOPUS:105002622245
SN - 9783031501357
BT - Sketching in human computer interaction
PB - Springer Nature
ER -