Sketching & drawing as future inquiry in HCI

Miriam Sturdee, Joseph Lindley

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Creating visual imagery helps us to situate ourselves within unknown worlds, processes, make connections, and find solutions. By exploring drawn ideas for novel technologies, we can examine the implications of their place in the world. Drawing, or sketching, for future inquiry in Human Computer Interaction (HCI) can be a stand-alone investigative approach, part of a wider ‘world-building’ in design fiction, or simply ideation around a concept. By examining instances of existing practice in HCI, in this paper we establish recommendations and rationales for those wishing to utilise sketching and drawing within their research. We examine approaches ranging from ideation, diagramming, scenario building, comics creation and artistic representation to create a model for sketching and drawing as future inquiry for HCI. This work also reflects on the ways in which these arts can inform and elucidate research and practice in HCI, and makes recommendations for the field, within its teaching, processes and outcomes.

Original languageEnglish
Title of host publicationHTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019
PublisherACM
ISBN (Electronic)9781450372039
DOIs
Publication statusPublished - 19 Nov 2019
Event2019 Halfway to the Future Symposium: Exploring the Past, Present, and Future of HCI and Design-Based Research, HTTF 2019 - Nottingham, United Kingdom
Duration: 19 Nov 201920 Nov 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2019 Halfway to the Future Symposium: Exploring the Past, Present, and Future of HCI and Design-Based Research, HTTF 2019
Country/TerritoryUnited Kingdom
CityNottingham
Period19/11/1920/11/19

Keywords

  • Comics
  • Design fiction
  • Drawing
  • Future
  • Scenarios
  • Sketching

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