Abstract
This paper outlines the current state of learning, the problems arising and research needed by developers and educators using Virtual Worlds as an intelligent learning environment. Artificially intelligent avatars are required for virtual on-line problem and case based learning. However, the use of AI requires supportive frameworks, models and both staff and student goals. Natural simulations and avatar interactions are all part of the learning environment but realism, student paced learning, adaptive goals, natural language interaction, feedback and assessment are active goals for the next decade of virtual education research.
Original language | English |
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Title of host publication | Workshop, Short Paper and Poster Proceedings from the Second Immersive Learning Research Network Conference (iLRN 2016 Santa Barbara) |
Editors | Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl |
Publisher | Verlag der Technischen Universität Graz |
Pages | 129-136 |
Edition | 2nd |
ISBN (Electronic) | 9783851254723 |
DOIs | |
Publication status | Published - 1 Jul 2016 |
Event | iLRN 2016 Conference - Santa Barbara, United States Duration: 27 Jun 2016 → 1 Jul 2016 https://immersivelrn.org/ilrn2016/ |
Conference
Conference | iLRN 2016 Conference |
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Country/Territory | United States |
City | Santa Barbara |
Period | 27/06/16 → 1/07/16 |
Internet address |
Keywords
- Serious Games, AI, Game Based Learning; Virtual Worlds
- AI
- Game based learning
- Virtual Worlds