Self-regulated learning in virtual worlds – an exploratory study in OpenSim

Galhenage Indika Udaya Shantha Perera, Colin Allison

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Computer technologies are increasingly used in education to give the student more autonomy, referred to as student centred learning. One of the assumptions often made in this situation is that students will self-regulate to ensure they achieve the intended learning outcomes. Learning in immersive environments is popular as they are engaging, entertaining and flexible.
However, a potential tension exists between configuring a multi-user
environment to prohibit actions that can disrupt learning and maintaining the freedom and flexibility that generates learner engagement. This research
investigates the importance of student self-regulation for learning in
OpenSim. The outcome suggests self-regulation is one of the most
important factors needed for successful learning within OpenSim as it
preserves engagement while dissuading disruptive behaviour. Moreover, the
need for suitable user support is identified as key for promoting student self-regulation within OpenSim.
Original languageEnglish
Title of host publicationWorkshop Proceedings of the 11th International Conference on Intelligent Environments
EditorsDavy Preuveneers
PublisherIOS Press
Pages281-288
ISBN (Electronic)9781614995302
ISBN (Print)9781614995296
DOIs
Publication statusPublished - 2015
Event11th International Conference on Intelligent Environments (IE'15) - Prague, Czech Republic
Duration: 13 Jul 201514 Jul 2015

Publication series

NameAmbient Intelligence and Smart Environments
Volume19

Workshop

Workshop11th International Conference on Intelligent Environments (IE'15)
Country/TerritoryCzech Republic
CityPrague
Period13/07/1514/07/15

Keywords

  • OpenSim
  • Self-regulation
  • Immersive environments
  • Managed learning

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