TY - GEN
T1 - Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects
AU - Alzayat, A.
AU - Hancock, M.
AU - Nacenta, M.A.
N1 - Funding: Natural Sciences and Engineering Council of Canada (NSERC), NSERC’s Digital Surface Software Application Network (Surfnet), and the Graphics Animation & New Media (GRAND) NCE.
PY - 2014/4/26
Y1 - 2014/4/26
N2 - Over the past decade, multi-touch surfaces have become commonplace, with many researchers and practitioners describing the benefits of their natural, physical-like interactions. We present a pair of studies that empirically investigates the psychophysical effects of direct interaction with both physical and virtual artefacts. We use the phenomenon of Kinesthetic Figural After Effects-a change in understanding of the physical size of an object after a period of exposure to an object of different size. Our studies show that, while this effect is robustly reproducible when using physical artefacts, this same effect does not manifest when manipulating virtual artefacts on a direct, multi-touch tabletop display. We contribute quantitative evidence suggesting a psychophysical difference in our response to physical vs. virtual objects, and discuss future research directions to explore measurable phenomena to evaluate the presence of physical-like changes from virtual on-screen objects.
AB - Over the past decade, multi-touch surfaces have become commonplace, with many researchers and practitioners describing the benefits of their natural, physical-like interactions. We present a pair of studies that empirically investigates the psychophysical effects of direct interaction with both physical and virtual artefacts. We use the phenomenon of Kinesthetic Figural After Effects-a change in understanding of the physical size of an object after a period of exposure to an object of different size. Our studies show that, while this effect is robustly reproducible when using physical artefacts, this same effect does not manifest when manipulating virtual artefacts on a direct, multi-touch tabletop display. We contribute quantitative evidence suggesting a psychophysical difference in our response to physical vs. virtual objects, and discuss future research directions to explore measurable phenomena to evaluate the presence of physical-like changes from virtual on-screen objects.
KW - Embodied interaction
KW - Multi-touch
KW - Physical interaction
KW - Tabletop displays
KW - Tangible user interfaces
UR - https://www.scopus.com/pages/publications/84900417398
U2 - 10.1145/2556288.2557282
DO - 10.1145/2556288.2557282
M3 - Conference contribution
AN - SCOPUS:84900417398
SN - 9781450324731
SP - 2903
EP - 2912
BT - Conference on Human Factors in Computing Systems - Proceedings
PB - ACM
ER -