Project Sanitarium: gaming TB - A serious game for a serious problem

Iain Donald, Karen Meyer, Stephen Henry Gillespie, Ruth Bowness, John Brengman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics from the Infection Group at the University of St Andrews and industry partners Microsoft and DeltaDNA. The result was a serious game prototype that utilized game design techniques and technology to demystify and educate players about the diagnosis and treatment of one of the world's oldest and deadliest diseases, Tuberculosis (TB). Project Sanitarium is a game incorporating a mathematical model that is based on data from real-world drug trials. This paper discusses the project design and development, demonstrating how the project builds on the successful collaborative pedagogical model developed by academic staff at Abertay University. The aim of the model is to provide undergraduates with workplace simulation, wider industry collaboration and access to academic expertise to solve challenging and complex problems.
Original languageEnglish
Title of host publication7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015
PublisherIEEE
Number of pages8
ISBN (Electronic)9781479981021
DOIs
Publication statusPublished - 16 Sept 2015
EventSeventh International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015 - Portalen building, University of Skövde, Sweden
Duration: 16 Sept 201518 Sept 2015
http://www.his.se/en/Research/our-research/Conferences/VS-games-2015/

Conference

ConferenceSeventh International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015
Country/TerritorySweden
CityUniversity of Skövde
Period16/09/1518/09/15
Internet address

Keywords

  • Games with purpose
  • Games for change
  • Serious games
  • Games education
  • Educational games

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