Pointing all around you: selection performance of mouse and ray-cast pointing in full-coverage displays

Julian Petford, Miguel Nacenta, Carl Gutwin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

As display environments become larger and more diverse - now often encompassing multiple walls and room surfaces - it is becoming more common that users must find and manipulate digital artifacts not directly in front of them. There is little understanding, however, about what techniques and devices are best for carrying out basic operations above, behind, or to the side of the user. We conducted an empirical study comparing two main techniques that are suitable for full-coverage display environments: mouse-based pointing, and ray-cast `laser' pointing. Participants completed search and pointing tasks on the walls and ceiling, and we measured completion time, path lengths and perceived effort. Our study showed a strong interaction between performance and target location: when the target position was not known a priori the mouse was fastest for targets on the front wall, but ray-casting was faster for targets behind the user. Our findings provide new empirical evidence that can help designers choose pointing techniques for full-coverage spaces.
Original languageEnglish
Title of host publicationProceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI'18)
Place of PublicationNew York, NY
PublisherACM
Number of pages14
ISBN (Electronic)9781450356206
DOIs
Publication statusPublished - 21 Apr 2018
EventACM CHI 2018 Conference on Human Factors in Computing Systems - Palais de Congrès, Montréal, Canada
Duration: 21 Apr 201826 Apr 2018
Conference number: 36
https://chi2018.acm.org/

Conference

ConferenceACM CHI 2018 Conference on Human Factors in Computing Systems
Abbreviated titleCHI
Country/TerritoryCanada
CityMontréal
Period21/04/1826/04/18
Internet address

Keywords

  • Pointing
  • Targeting
  • Immersive spaces
  • Full-coverage displays
  • Multi-display environments
  • Laser pointing

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