Abstract
In the centuries of its continuous circulation, Dante’s Comedy
has been one the most productive examples of the transmedia potential of
literary works. The timeless relevance of its fundamental moral
questions, the cosmic dimension of its imaginative power, and the
intensity of its realism, all hold unparalleled promise for any kind of
adaptation, translation, or transmediation. The Comedy, and
especially its first infernal cantica, gets periodically reinvented and
transferred into creative outlets that are increasingly technology
driven. This article will explore existing gaming adaptations of Dante’s
Comedy, to focus on the one hand on textual aspects that are
mostly exploited to achieve commercial success and on the other on the
potential offered by the text and often marginalized by developers. The
article will discuss ways in which new creative approaches would allow
for a gaming experience with the authenticity, intensity, and relevance
of the “original.”
| Original language | English |
|---|---|
| Pages (from-to) | 825-849 |
| Journal | Games and Culture |
| Volume | 15 |
| Issue number | 7 |
| Early online date | 29 Sept 2019 |
| DOIs | |
| Publication status | Published - Nov 2020 |
Keywords
- Dante
- Comedy
- Inferno
- Afterlife
- Gamification
- DMC
- Medievalism
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Claudia Rossignoli
- Italian - Senior Lecturer
- School of Modern Languages - Director of Teaching
- Centre for the Public Understanding of Greek and Roman Drama
- Institute of Medieval Studies
Person: Academic, Academic - Teaching
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