Perceptual and social challenges in body proximate display ecosystems

Aaron John Quigley, Jens Grubert

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)
4 Downloads (Pure)

Abstract

Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate display devices such as head-mounted displays, smartwatches, smartphones and
tablets are rarely part of such a multi-display ecosystem. This presents an opportunity to realise “body proximate” display environments, employing on and around the body displays. These can be formed by combining multiple handheld,
head-mounted, wrist-worn or other personal or appropriated displays. However, such an ecosystem encapsulating evermore interaction points, is not yet well understood. For example, does this trap the user in an “interaction bubble”
even more than interaction with individual displays such as smartphones? Within this paper, we investigate the perceptual and social challenges that could inhibit the adoption and acceptance of interactive proximate display ecosystems. We conclude with a series of research questions raised in the consideration of such environments.
Original languageEnglish
Title of host publicationMobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
Place of PublicationNew York
PublisherACM
Pages1168-1174
Number of pages7
ISBN (Electronic)9781450336536
DOIs
Publication statusPublished - 24 Aug 2015
EventMobile Collocated Interactions with Wearables: Workshop at MobileHCI 2015 - Aalborg University, Copenhagen, Denmark
Duration: 24 Aug 2015 → …
http://www.funkydesignspaces.com/collocated_wearables/position-papers/

Workshop

WorkshopMobile Collocated Interactions with Wearables: Workshop at MobileHCI 2015
Country/TerritoryDenmark
CityCopenhagen
Period24/08/15 → …
Internet address

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