@inproceedings{4c640323bb5048aaa0fcb93b054f5b99,
title = "Networking technologies in online gaming: current status and future development",
abstract = "The markets for cloud gaming and online games are growing fast. Although the development opens up a lot of possibilities, making decisions in related fields demands a basic comprehension of the current state of networking technologies used in the gaming industry today. In this article, the functionalities, technical designs, and social impacts of network technologies on modern online gaming are introduced and discussed. To assess the current worth of online gaming technology, a SWOT analysis was conducted. Based on our extensive research into related subjects, we offered several forecasts regarding the future development of online gaming. It can be concluded that technologies in the current online gaming industry are undergoing a major transformation, mostly due to the standardisation of QUIC and the rise of cloud and VR gaming, which determine the future trend of the gaming industry in the next decade.",
keywords = "Games, Cloud Gaming, Networking, QUIC, SWOT",
author = "Victor Yuan",
year = "2023",
month = jun,
day = "14",
doi = "10.54254/2755-2721/6/20230962",
language = "English",
isbn = "9781915371591",
series = "Applied and computational engineering",
publisher = "EWA Publishing",
pages = "799--807",
editor = "Istanbullu, {Omar Burak}",
booktitle = "Proceedings of the third International Confernce on Signal Processing and Machine Learning",
}