Networking technologies in online gaming: current status and future development

Victor Yuan*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The markets for cloud gaming and online games are growing fast. Although the development opens up a lot of possibilities, making decisions in related fields demands a basic comprehension of the current state of networking technologies used in the gaming industry today. In this article, the functionalities, technical designs, and social impacts of network technologies on modern online gaming are introduced and discussed. To assess the current worth of online gaming technology, a SWOT analysis was conducted. Based on our extensive research into related subjects, we offered several forecasts regarding the future development of online gaming. It can be concluded that technologies in the current online gaming industry are undergoing a major transformation, mostly due to the standardisation of QUIC and the rise of cloud and VR gaming, which determine the future trend of the gaming industry in the next decade.
Original languageEnglish
Title of host publicationProceedings of the third International Confernce on Signal Processing and Machine Learning
EditorsOmar Burak Istanbullu
PublisherEWA Publishing
Pages799-807
Number of pages9
ISBN (Electronic)9781915371607
ISBN (Print)9781915371591
DOIs
Publication statusPublished - 14 Jun 2023

Publication series

NameApplied and computational engineering
Volume6
ISSN (Print)2755-2721
ISSN (Electronic)2755-273X

Keywords

  • Games
  • Cloud Gaming
  • Networking
  • QUIC
  • SWOT

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