Mongoose: throughput redistributing virtual world

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)
1 Downloads (Pure)

Abstract

Metaverses provide a framework for developing distributed 3D Internet applications where users gain presence through the proxy of an avatar. They offer much of the engagement of on line 3D games but support heterogeneous applications. From the network perspective metaverses are similar to games in that timeliness is important but differ in that their traffic is less regular and requires more bandwidth. The motivation for our study flows from using virtual worlds to support experiential learning and to promote cultural heritage; the applicability of the results is wider. The responsiveness of the system is
effected by interactions between avatar activity, application traffic regulation and network conditions. Through measurement and analysis current virtual world traffic regulation is evaluated and compared with Transmission Control Protocol fair rate. The measurement study motivates the design of Mongoose, which adds measurement based packet regulation to open virtual
world clients and servers. Mongoose combines isolating distinct functional components with efficient use of network esources and fairness to other traffic.
Original languageEnglish
Title of host publication2012 21st International Conference on Computer Communication Networks (ICCCN)
Subtitle of host publicationProceedings
PublisherIEEE
Pages1-9
Number of pages9
ISBN (Print)978-1-4673-1543-2
DOIs
Publication statusPublished - 30 Jul 2012
EventInternational Conference on Computer Communication Networks (ICCCN 2012) - Munich, Germany
Duration: 30 Jul 20122 Aug 2012

Conference

ConferenceInternational Conference on Computer Communication Networks (ICCCN 2012)
Country/TerritoryGermany
CityMunich
Period30/07/122/08/12

Keywords

  • Open Virtual Worlds
  • Network traffic
  • Quality of Experience
  • OpenSim

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