Mobile onsite exploration of parallel realities with Oculus Rift

C. Davies, A. Miller, R. Fawcett

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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This paper reports experience in developing a parallel reality system which allows its user to observe and move around their real environment whilst wearing a stereoscopic 3D head mounted display imbued with video-see through capabilities, with their position and gaze tracked by an indoor positioning system and head tracker, allowing them to alternately view their real environment and an immersive virtual reality environment from the equivalent vantage point. In so doing the challenge of the vacancy problem is addressed by lightening the cognitive load needed to switch between realities and to navigate the virtual environment. Evaluation of the usability, system performance and value of the system are undertaken in the context of a cultural heritage application; users are able to compare a reconstruction of an important 15th century chapel with its present day instantiation.
Original languageEnglish
Title of host publicationProceedings of the 2015 Digital Heritage International Congress
Subtitle of host publicationDigitization & Acquisition, Computer Graphics & Interaction
EditorsGabriele Guidi, Juan Carlos Torres, Roberto Scopigno, Holger Graf, Fabio Remondino, Pere Brunet, Juan Barceló, Luciana Duranti, Susan Hazan
Number of pages4
ISBN (Electronic)9781509000487
ISBN (Print)9781509002542
Publication statusPublished - 28 Sept 2015
Event2015 Digital Heritage - Granada, Spain
Duration: 28 Sept 20152 Oct 2015


Conference2015 Digital Heritage


  • Cognition
  • Gaze tracking
  • Helmet mounted displays
  • History
  • Indoor navigation
  • mobile computing
  • parallel processing
  • stereo image processing
  • virtual reality
  • Oculus rift
  • cognitive load
  • cultural heritage application
  • equivalent vantage point
  • head tracker
  • immersive virtual reality environment
  • indoor positioning system
  • mobile onsite exploration
  • parallel reality system
  • stereoscopic 3D head mounted display
  • video-see through capabilities
  • Buildings
  • Cameras
  • Servers
  • Switches
  • Virtual environments
  • Visual databases
  • Visualization
  • Cross reality
  • immersive interaction
  • parallel reality


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