Measuring readiness-to-hand through differences in attention to the task vs. attention to the tool

Ayman Alzayat, Mark Hancock, Miguel Nacenta

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

New interaction techniques, like multi-touch, tangible inter-action, and mid-air gestures often promise to be more intuitive and natural; however, there is little work on how to measure these constructs. One way is to leverage the phenomenon of tool embodiment—when a tool becomes an extension of one’s body, attention shifts to the task at hand, rather than the tool itself. In this work, we constructed a framework to measure tool embodiment by incorporating philosophical and psychological concepts. We applied this framework to design and conduct a study that uses attention to measure readiness-to-hand with both a physical tool and a virtual tool. We introduce a novel task where participants use a tool to rotate an object, while simultaneously responding to visual stimuli both near their hand and near the task. Our results showed that participants paid more attention to the task than to both kinds of tool. We also discuss how this evaluation framework can be used to investigate whether novel interaction techniques allow for this kind of tool embodiment.
Original languageEnglish
Title of host publicationProceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS '17)
PublisherACM
Pages42-51
ISBN (Electronic)978-1-4503-4691-7/17/10
DOIs
Publication statusPublished - 17 Oct 2017
EventInteractive Surfaces aand Spaces: ACM Interactive Surfaces and Spaces Conference - Brighton, United Kingdom
Duration: 17 Oct 201720 Oct 2017
https://iss2017.acm.org/

Conference

ConferenceInteractive Surfaces aand Spaces
Abbreviated titleISS
Country/TerritoryUnited Kingdom
CityBrighton
Period17/10/1720/10/17
Internet address

Keywords

  • Embodied interaction
  • Multi-touch
  • Tangible user interfaces
  • Tabletop displays
  • Physical interaction
  • Intuitiveness
  • Naturalness
  • User centric interaction

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