Measuring QoS in Web-Based Virtual Worlds: an evaluation of Unity 3D web builds

Hussein Bakri, Colin Allison

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Web Based Virtual Worlds (WBVW) provide users with an immersive 3D experience through their regular browser. They can be seen as prototypes for the 3D Web. This paper uses key Quality of Service metrics to compare and present measurements of two major formats for WBVW – Unity Web Player and
WebGL. Significantly, in terms of realizing the 3D Web, the former requires a plug-in whereas the latter is now directly supported by major browsers. Metrics include Frames per Second, Frame Time, CPU usage, GPU usage, memory usage and Initial Download Time. The WBVW used in these experiments is Timespan Longhouse, a virtual world hosted originally in OpenSim and then transformed into Unity 3D and WebGL. The ability to transform virtual worlds built in OpenSim/Second Life to Unity 3D and then to the web has great potential to bring 3D immersive interaction capabilities to all web users but our results
show that there is a significant performance difference between Web Player (plug-in needed) and WebGL (no plug-in required), in terms of all the metrics listed above. This paper explores the performance characteristics of the respective formats and proposes possible optimizations to improve their performance.
Original languageEnglish
Title of host publicationProceedings of the 8th International Workshop on Massively Multiuser Virtual Environments
Place of PublicationNew York
PublisherACM
Number of pages6
ISBN (Print)9781450343589
DOIs
Publication statusPublished - 10 May 2016
Event8th International Workshop on Massively Multiuser Virtual Environments - Klagenfurt am Wörthersee, Austria
Duration: 10 May 201613 May 2016
Conference number: 8
https://mmsys2016.itec.aau.at/

Workshop

Workshop8th International Workshop on Massively Multiuser Virtual Environments
Abbreviated titleMMVE '16
Country/TerritoryAustria
CityKlagenfurt am Wörthersee
Period10/05/1613/05/16
Internet address

Keywords

  • Web-Based Virtual Worlds
  • Unity 3D
  • Unit Web Player
  • Web GL
  • OpenSim
  • QoS

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