Measurement of immersive technology for historic scenes

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)


This paper investigates the creation of historic scenes through engagement with community archaeology and historical investigation. The approach presented here enables both tangible and intangible culture to be explored through the proxy of an avatar controlled by a user. This gives rise to an engaging and interactive experience.

Through utilising and developing a flexible open source software infrastructure the historic scenes may be deployed in a range of of scenarios: over the Internet, in mobile multi user exhibitions suitable for public events, as an immersive museum installation and through on site cross reality exploration.

The use of commodity hardware, open source and open standards underpins a collaborative creative process that enables the deployment of installations which articulate interpretations relevant to the locality. This in turn encourages a sense of ownership and dynamic engagement with cultural heritage.

A measurement study of the quality of experience delivered by virtual world systems reveals the client as the critical system component. System performance and the quality of presentation measurements provide system insights which enable user experience to be improved.
Original languageEnglish
Title of host publication12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2014)
EditorsRichard Klein, Pedro Santos
PublisherEurographics Association
Number of pages10
ISBN (Print)9783905674637
Publication statusPublished - 6 Oct 2014
Event12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage - Darmstadt, Germany
Duration: 6 Oct 20148 Oct 2014
Conference number: 12

Publication series

NameEurographics Workshop on Graphics and Cultural Heritage
ISSN (Print)2312-6124


Workshop12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
Abbreviated titleGCH 2014
Internet address


  • Virtual reality
  • Open Virtual Worlds
  • System performance
  • OpenSim
  • St Kilda
  • Museum
  • St Andrews Cathedral
  • Cathedral
  • Three dimensional graphics and realism


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