Projects per year
Abstract
This report provides an analysis of how InGAME achieved its goal of increasing scale and value in the Dundee cluster. The report focuses on the enabling capacity of the project, capturing learning on the innovations necessary to achieve outstanding impacts for cluster companies and InGAME partners. Growth in the cluster is demonstrated in enhanced organisational and innovation capacities and shared learning through collaborative
research and development activities. As a result of InGAME’s activities a new route for applied games development has emerged, pioneering a future for games technology. Innovation for Games and Media Enterprise (InGAME) is a research and development centre dedicated to making Dundee the home of world-leading innovation for videogames, interactive media and immersive technologies. InGAME is one of nine creative clusters formed in 2018 as part of the UK Industrial Strategy’s Creative Industries Cluster Programme (CICP). InGAME’s work with games companies in the city and beyond is led by Abertay University, in partnership with the University of Dundee, the University of St Andrews, and local and international industry partners. It is funded by an £11-million grant by the Arts & Humanities Research Council AH/S002871/1), with further funding from the Scottish Funding Council, and investment of R&D expertise and technologies from industry and academic partners.
research and development activities. As a result of InGAME’s activities a new route for applied games development has emerged, pioneering a future for games technology. Innovation for Games and Media Enterprise (InGAME) is a research and development centre dedicated to making Dundee the home of world-leading innovation for videogames, interactive media and immersive technologies. InGAME is one of nine creative clusters formed in 2018 as part of the UK Industrial Strategy’s Creative Industries Cluster Programme (CICP). InGAME’s work with games companies in the city and beyond is led by Abertay University, in partnership with the University of Dundee, the University of St Andrews, and local and international industry partners. It is funded by an £11-million grant by the Arts & Humanities Research Council AH/S002871/1), with further funding from the Scottish Funding Council, and investment of R&D expertise and technologies from industry and academic partners.
Original language | English |
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Publisher | Institute for Capitalising on Creativity |
Commissioning body | InGAME: Innovation for Games and Media Enterprise |
Number of pages | 80 |
Publication status | Published - Nov 2023 |
Keywords
- videogame innovation
- Organisations
Fingerprint
Dive into the research topics of 'InGAME: Innovation for Games and Media Enterprise: Cluster Programme Report'. Together they form a unique fingerprint.Projects
- 1 Finished
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InGAME: InGAME - Innovation for Games and Media Enterprises
Hibbert, P. C. (PI), Brown, R. C. (CoI), Chillas, S. A. (CoI), Grewar, M. A. (Researcher) & Rocha, A. (Researcher)
1/10/18 → 30/09/23
Project: Standard
Research output
- 1 Paper
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Shiny emails and candles: Missteps in managing diversity in videogames studios
Grewar, M. A. & Chillas, S. A., 2023.Research output: Contribution to conference › Paper