TY - GEN
T1 - Immersive learning of cerebral visual impairment
T2 - understanding vision through dynamic immersive simulations
AU - Cassidy, Catherine Anne
AU - Oliver, Iain
AU - Oles, Kamila
AU - Tracy, Helen St Claire
AU - Blaikie, Andrew
AU - Miller, Alan
PY - 2025/2/20
Y1 - 2025/2/20
N2 - Many different brain-based impairments of vision can affect how someone experiences the world. Those conditions, called Cerebral Visual Impairments (CVI) are often difficult to explain and understand as each individual has their own unique experience of how they see and how their conditions affect them. However, people with CVI benefit substantially if those close to them understand their condition well enough to know which simple steps will make their world easier to navigate, interpret and understand. This paper summarises efforts to create immersive virtual reality visualisations which help those without CVI to better understand various CVI conditions. Two environments types are explored; classrooms and a climate change museum. A visual interface has been created which simulates various effects of CVI. Through this mechanism the user tailors their experience by selecting different impairments and their level of severity which then reacts dynamically to the environment chosen. Through experiential learning from a perspective of the world differing from their own, users gain exposure to CVI and potentially understand changes they can make to better support those affected. Evaluation and feedback demonstrates the simulation’s effectiveness as a research platform in its ability to help refine understanding of the dynamic nature of the impairments. The simulation is also effecting in establishing change in understanding, potentially leading to broader accessibility standards in schools, public spaces and beyond.
AB - Many different brain-based impairments of vision can affect how someone experiences the world. Those conditions, called Cerebral Visual Impairments (CVI) are often difficult to explain and understand as each individual has their own unique experience of how they see and how their conditions affect them. However, people with CVI benefit substantially if those close to them understand their condition well enough to know which simple steps will make their world easier to navigate, interpret and understand. This paper summarises efforts to create immersive virtual reality visualisations which help those without CVI to better understand various CVI conditions. Two environments types are explored; classrooms and a climate change museum. A visual interface has been created which simulates various effects of CVI. Through this mechanism the user tailors their experience by selecting different impairments and their level of severity which then reacts dynamically to the environment chosen. Through experiential learning from a perspective of the world differing from their own, users gain exposure to CVI and potentially understand changes they can make to better support those affected. Evaluation and feedback demonstrates the simulation’s effectiveness as a research platform in its ability to help refine understanding of the dynamic nature of the impairments. The simulation is also effecting in establishing change in understanding, potentially leading to broader accessibility standards in schools, public spaces and beyond.
KW - Cerebral visual impairment
KW - Virtual reality
KW - Immersive learning
KW - Wellbeing
KW - Sustainable development
U2 - 10.1007/978-3-031-80472-4_6
DO - 10.1007/978-3-031-80472-4_6
M3 - Conference contribution
SN - 9783031804717
T3 - Communications in computer and information science
SP - 81
EP - 95
BT - Immersive Learning Research Network
A2 - Krüger, Jule M.
A2 - Pedrosa, Daniela
A2 - Beck, Dennis
A2 - Bourguet, Marie-Luce
A2 - Dengel, Andreas
A2 - Ghannam, Rami
A2 - Miller, Alan
A2 - Peña-Rios, Anasol
A2 - Richter, Jonathon
PB - Springer
CY - Cham
ER -