Gonna build me a TARDIS: Virtual Worlds for immersive interactive experience

John Philip McCaffery, Alan Henry David Miller, Colin Allison

Research output: Chapter in Book/Report/Conference proceedingConference contribution


—This paper introduces Armadillo, a Virtual World client that allows Virtual Worlds to be used as a platform for immersive environments. Natural User Input devices such as the Kinect open up the possibility of more intuitive methods of interacting with virtual content. Virtual Worlds provide a great base for creating virtual content. Bringing them together allows for easier experimentation with Kinect style user input and novel new ways of interacting with existing content.
Original languageEnglish
Title of host publicationPGNET 2012 - Proceedings of the 13th Annual Postgraduate Symposium on the Convergence of Telecommunications, Networking and Broadcasting
Publication statusPublished - 2012


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