Abstract
The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data analysis, and malware detection. More recently, a novel diverse planning paradigm, referred to as behaviour planning, has been proposed. This approach extends earlier methods by explicitly incorporating a diversity model into the planning process and supporting multiple planning categories. In this paper, we demonstrate the usefulness of behaviour planning in real-world settings by presenting three case studies. The first case study focuses on storytelling, the second addresses urban planning, and the third examines game evaluation.
| Original language | English |
|---|---|
| Number of pages | 8 |
| Publication status | Published - 9 Feb 2026 |
| Event | UK Planning and Scheduling Special Interest Group Workshop 2026 - Informatics Forum, University of Edinburgh, Edinburgh, United Kingdom Duration: 9 Feb 2026 → 10 Feb 2026 https://sites.google.com/view/ukplansig/2026 |
Conference
| Conference | UK Planning and Scheduling Special Interest Group Workshop 2026 |
|---|---|
| Abbreviated title | UK PlanSIG 2026 |
| Country/Territory | United Kingdom |
| City | Edinburgh |
| Period | 9/02/26 → 10/02/26 |
| Internet address |
Fingerprint
Dive into the research topics of 'From stories to cities to games: a qualitative evaluation of behaviour planning'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver