TY - JOUR
T1 - Exploring the future building
T2 - representational effect on projecting oneself into the future office space
AU - Weerasinghe, Anuradhi Maheshya
AU - Copic Pucihar, Klen
AU - Ducasse, Julie
AU - Quigley, Aaron John
AU - Toniolo, Alice
AU - Miguel, Angela
AU - Caluya, Nicko
AU - Kljun, Matjaz
N1 - The authors acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreement 739574) under the Horizon2020 Widespread-Teaming program and the Republic of Slovenia (Investment funding of the Republic of Slovenia and European Union of the European Regional Development Fund). We also acknowledge support from the Slovenian research agency ARRS (program no. P1-0383, J1-9186, J1-1715, J5- 1796, J1-1692, and IO-0035).
PY - 2022/7/21
Y1 - 2022/7/21
N2 - While virtual reality (VR) has been explored in the field of
architecture, its implications on people who experience their future
office space in such a way has not been extensively studied. In this
explorative study, we are interested in how VR and other representation
methods support users in projecting themselves into their future office
space and how this might influence their willingness to relocate. In
order to compare VR with other representations, we used (i) standard
paper based floor plans and renders of the future building (as used by
architects to present their creations to stakeholders), (ii) a
highly-detailed virtual environment of the same building experienced on a
computer monitor (desktop condition), and (iii) the same environment
experienced on a head mounted display (VR condition). Participants were
randomly assigned to conditions and were instructed to freely explore
their representation method for up to 15 min without any restrictions or
tasks given. The results show, that compared to other representation
methods, VR significantly differed for the sense of presence, user
experience and engagement, and that these measures are correlated for
this condition only. In virtual environments, users were observed
looking at the views through the windows, spent time on terraces between
trees, explored the surroundings, and even “took a walk” to work.
Nevertheless, the results show that representation method influences the
exploration of the future building as users in VR spent significantly
more time exploring the environment, and provided more positive comments
about the building compared to users in either desktop or paper
conditions. We show that VR representation used in our explorative study
increased users’ capability to imagine future scenarios involving their
future office spaces, better supported them in projecting themselves
into these spaces, and positively affected their attitude towards
relocating.
AB - While virtual reality (VR) has been explored in the field of
architecture, its implications on people who experience their future
office space in such a way has not been extensively studied. In this
explorative study, we are interested in how VR and other representation
methods support users in projecting themselves into their future office
space and how this might influence their willingness to relocate. In
order to compare VR with other representations, we used (i) standard
paper based floor plans and renders of the future building (as used by
architects to present their creations to stakeholders), (ii) a
highly-detailed virtual environment of the same building experienced on a
computer monitor (desktop condition), and (iii) the same environment
experienced on a head mounted display (VR condition). Participants were
randomly assigned to conditions and were instructed to freely explore
their representation method for up to 15 min without any restrictions or
tasks given. The results show, that compared to other representation
methods, VR significantly differed for the sense of presence, user
experience and engagement, and that these measures are correlated for
this condition only. In virtual environments, users were observed
looking at the views through the windows, spent time on terraces between
trees, explored the surroundings, and even “took a walk” to work.
Nevertheless, the results show that representation method influences the
exploration of the future building as users in VR spent significantly
more time exploring the environment, and provided more positive comments
about the building compared to users in either desktop or paper
conditions. We show that VR representation used in our explorative study
increased users’ capability to imagine future scenarios involving their
future office spaces, better supported them in projecting themselves
into these spaces, and positively affected their attitude towards
relocating.
KW - Immersive VR environments
KW - User engagement
KW - Sense of presence
KW - User experience
KW - Job relocation
U2 - 10.1007/s10055-022-00673-z
DO - 10.1007/s10055-022-00673-z
M3 - Article
SN - 1359-4338
VL - First Online
JO - Virtual Reality
JF - Virtual Reality
ER -