Abstract
On a sunny morning in late July of 2011, we found ourselves standing on a dock in Hingham, Massachusetts, surrounded by piles of camping gear, provisions, and a boatload of artists and their various art-making materials.
Along with two dozen other artists, we’d been invited to create public art installations on Bumpkin Island, a small island in Boston Harbor. Our own gear included more than a dozen handmade toolkits designed to encourage exploration and mapping of unknown landscapes. Over the next five days, we worked to create the first ever participatory, user-generated, psychogeographic map archive of Bumpkin Island.
Along with two dozen other artists, we’d been invited to create public art installations on Bumpkin Island, a small island in Boston Harbor. Our own gear included more than a dozen handmade toolkits designed to encourage exploration and mapping of unknown landscapes. Over the next five days, we worked to create the first ever participatory, user-generated, psychogeographic map archive of Bumpkin Island.
| Original language | English |
|---|---|
| Pages (from-to) | 40-64 |
| Number of pages | 25 |
| Journal | Journal of Computational Media Design |
| Volume | 4 |
| Publication status | Published - 2011 |
Keywords
- Mapping
- Participation
- Information Visualization
- Paper Visualization
- Art Installation
- Boston Harbour
- Bumpkin Island Art Encampment