Abstract
3D virtual environments (3DVE), also referred to as virtual worlds or the immersive web, are networked multi-user client-server software systems designed so that the natural human perception of the world is represented using 3D objects. Avatars represent users, allowing them to interact with other avatars, non-player characters and objects within the environment. 3DVE
are used in gaming, reconstructions, business and education. This study investigates 3DVE as a tool for assisted learning. A prototype of a 3DVE for assisted learning was developed to provide learners with disabilities educational resources supporting life skills. The research was carried out in a secondary school in Scotland where participants were learners within the Department of Assisted Support. The case study focuses on learning about safety in the kitchen and carrying out basic everyday tasks. This paper discusses different learning scenarios, the physical and virtual environment and the usability of a 3DVE for learners with special educational needs. The results
demonstrate that 3D virtual environments can be used to enhance the learning process in four main areas: social interaction, collaborative working, self-directed learning and exploration.
are used in gaming, reconstructions, business and education. This study investigates 3DVE as a tool for assisted learning. A prototype of a 3DVE for assisted learning was developed to provide learners with disabilities educational resources supporting life skills. The research was carried out in a secondary school in Scotland where participants were learners within the Department of Assisted Support. The case study focuses on learning about safety in the kitchen and carrying out basic everyday tasks. This paper discusses different learning scenarios, the physical and virtual environment and the usability of a 3DVE for learners with special educational needs. The results
demonstrate that 3D virtual environments can be used to enhance the learning process in four main areas: social interaction, collaborative working, self-directed learning and exploration.
Original language | English |
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Title of host publication | Journal of Immersive Education |
Subtitle of host publication | E-iED 2014, Proceedings |
Editors | Johanna Pirker, Martin Ebner, Kai Erenli, Rainer Malaka, Aaron Walsh |
Publisher | Immersive Education Initiative |
Pages | 58 - 66 |
Number of pages | 8 |
Publication status | Published - 26 Nov 2014 |
Event | E-iED 2014 - University of Applied Sciences BFI Vienna, Vienna, Austria Duration: 24 Nov 2014 → 26 Nov 2014 http://immersiveeducation.org/EUROPE |
Conference
Conference | E-iED 2014 |
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Country/Territory | Austria |
City | Vienna |
Period | 24/11/14 → 26/11/14 |
Internet address |