Abstract
Climate change poses a direct threat to many archaeological sites through coastal erosion and extreme weather. Yet recognition of the value of sites and engagement with their heritage poses the possibility of archaeology becoming a mover in motivating the behaviour required to mitigate against climate change.
Digital reconstruction of archaeological sites poses the possibility of holistic representation of natural and cultural, tangible and intangible, moveable and immovable heritage within immersive environments developed within game engines. The capability of modern computers and graphics cards offer the possibility of large environments modelling artefacts, flora, fauna and people together with animations and interactions. In this presentation we will report on and discuss the development of authentic characters, based upon archaeological evidence, and their situation within historic scenes.
Further we will discuss the ways that large language models can be used to develop natural language, within the context of informed interactions with historic scenes that will enable interrogation of their relevance to climate past, present and futures, enable personalised and factually correct engagement with the heritage.
Though adding characters and natural language interactions to engagement with archaeology, we aim to increase understanding of the past and influence behaviour for the future.
Digital reconstruction of archaeological sites poses the possibility of holistic representation of natural and cultural, tangible and intangible, moveable and immovable heritage within immersive environments developed within game engines. The capability of modern computers and graphics cards offer the possibility of large environments modelling artefacts, flora, fauna and people together with animations and interactions. In this presentation we will report on and discuss the development of authentic characters, based upon archaeological evidence, and their situation within historic scenes.
Further we will discuss the ways that large language models can be used to develop natural language, within the context of informed interactions with historic scenes that will enable interrogation of their relevance to climate past, present and futures, enable personalised and factually correct engagement with the heritage.
Though adding characters and natural language interactions to engagement with archaeology, we aim to increase understanding of the past and influence behaviour for the future.
Original language | English |
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Number of pages | 1 |
Publication status | Published - 7 Oct 2024 |
Event | 30th European Association of Archaeologists (EAA) Annual Meeting: Persisting with Change - University of Sapienza, Rome, Italy Duration: 28 Aug 2024 → 31 Aug 2024 Conference number: 30 https://www.e-a-a.org/eaa2024 |
Conference
Conference | 30th European Association of Archaeologists (EAA) Annual Meeting |
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Abbreviated title | EAA Conference 2024 |
Country/Territory | Italy |
City | Rome |
Period | 28/08/24 → 31/08/24 |
Internet address |
Keywords
- Climate
- Archaeology
- Characters
- Natural language
- Play
- Virtual reality