Projects per year
Abstract
Digital video games offer opportunities for older adults with cognitive impairment to engage in meaningful activities. However, to achieve this benefit digital video games are needed that take account of the players' cognitive impairment. This paper reports work with older adults with cognitive impairment due to dementia to find out how they can best be prompted to initiate and play games independently, what sorts of digital video activities they like to play, and if playing digital video games is engaging. The results demonstrate that older adults with cognitive impairment can learn to play new digital video activities and can be prompted to play independently through visual and auditory cues. Their behaviour indicates features of Flow similar to that reported in other gaming studies.
Original language | English |
---|---|
Title of host publication | COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT I |
Editors | K Miesenberger, D Fels, D Archambault, P Penaz, W Zagler |
Publisher | Springer-Verlag |
Pages | 264-271 |
Number of pages | 8 |
Edition | PART 1 |
ISBN (Print) | 9783319085951 |
DOIs | |
Publication status | Published - 2014 |
Event | 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014 - Paris, France Duration: 9 Jul 2014 → 11 Jul 2014 |
Publication series
Name | Lecture Notes in Computer Science |
---|---|
Volume | 8547 |
ISSN (Print) | 0302-9743 |
Conference
Conference | 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014 |
---|---|
Country/Territory | France |
City | Paris |
Period | 9/07/14 → 11/07/14 |
Keywords
- Dementia
- Engagement
- Enjoyment
- Games
Fingerprint
Dive into the research topics of 'Digital video games for older adults with cognitive impairment'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Developing an Interactive Multi: Developing an interactive multimedia
Astell, A. J. (PI)
1/10/04 → 30/09/07
Project: Standard