TY - GEN
T1 - Designing MetaHuman-based historical characters in virtual exhibitions and scenes
T2 - a case study on St Andrews
AU - Yuan, Victor
AU - Miller, Alan Henry David
AU - Westerhof Nyman, Perin Joy
AU - Oliver, Iain Angus
PY - 2025
Y1 - 2025
N2 - The convergence of digital heritage preservation and modern pedagogy informs the creation of historical characters in virtual settings. We proposed a workflow for creating lifelike, interactive characters that enhance the immersive learning experience, focusing on the medieval St Andrews scene as an illustrative case study. These characters, ranging from well-documented historical figures to generalized medieval citizens, are equipped with historically accurate garments and exhibit realistic expressions. The methodology provides a viable solution for educational and cultural institutions, offering a dynamic approach to experience and engage with history. Further, the paper provides an evaluation and discussion on the impact of these virtual characters in enhancing user engagement and learning experience. Our works underscore the transformative potential of VR in heritage preservation and education, paving the way for more dynamic, engaging, and accessible methods of historical education and cultural exploration.
AB - The convergence of digital heritage preservation and modern pedagogy informs the creation of historical characters in virtual settings. We proposed a workflow for creating lifelike, interactive characters that enhance the immersive learning experience, focusing on the medieval St Andrews scene as an illustrative case study. These characters, ranging from well-documented historical figures to generalized medieval citizens, are equipped with historically accurate garments and exhibit realistic expressions. The methodology provides a viable solution for educational and cultural institutions, offering a dynamic approach to experience and engage with history. Further, the paper provides an evaluation and discussion on the impact of these virtual characters in enhancing user engagement and learning experience. Our works underscore the transformative potential of VR in heritage preservation and education, paving the way for more dynamic, engaging, and accessible methods of historical education and cultural exploration.
KW - Digital heritage
KW - Immersive learning
KW - Virtual character
KW - Virtual reality
U2 - 10.1007/978-3-031-80475-5_17
DO - 10.1007/978-3-031-80475-5_17
M3 - Conference contribution
SN - 9783031804748
T3 - Communications in computer and information science
SP - 232
EP - 246
BT - Immersive Learning Research Network
A2 - Krüger, Jule M.
A2 - Pedrosa, Daniela
A2 - Beck, Dennis
A2 - Bourguet, Marie-Luce
A2 - Dengel, Andreas
A2 - Ghannam, Rami
A2 - Miller, Alan
A2 - Peña-Rios, Anasol
A2 - Richter, Jonathon
PB - Springer
CY - Cham
ER -