Designing MetaHuman-based historical characters in virtual exhibitions and scenes: a case study on St Andrews

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The convergence of digital heritage preservation and modern pedagogy informs the creation of historical characters in virtual settings. We proposed a workflow for creating lifelike, interactive characters that enhance the immersive learning experience, focusing on the medieval St Andrews scene as an illustrative case study. These characters, ranging from well-documented historical figures to generalized medieval citizens, are equipped with historically accurate garments and exhibit realistic expressions. The methodology provides a viable solution for educational and cultural institutions, offering a dynamic approach to experience and engage with history. Further, the paper provides an evaluation and discussion on the impact of these virtual characters in enhancing user engagement and learning experience. Our works underscore the transformative potential of VR in heritage preservation and education, paving the way for more dynamic, engaging, and accessible methods of historical education and cultural exploration.
Original languageEnglish
Title of host publicationImmersive Learning Research Network
Subtitle of host publication10th international conference on immersive learning, iLRN 2024, Glasgow, UK, June 10–13, 2024, revised selected papers, part I
EditorsJule M. Krüger, Daniela Pedrosa, Dennis Beck, Marie-Luce Bourguet, Andreas Dengel, Rami Ghannam, Alan Miller, Anasol Peña-Rios, Jonathon Richter
Place of PublicationCham
PublisherSpringer
Pages232–246
ISBN (Electronic)9783031804755
ISBN (Print)9783031804748
DOIs
Publication statusPublished - 2025

Publication series

NameCommunications in computer and information science
PublisherSpringer
Volume2271
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Keywords

  • Digital heritage
  • Immersive learning
  • Virtual character
  • Virtual reality

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