Designing blended experiences workshop: pedagogies across digital and physical spaces

Brian J Okeefe, Andrea Resmini, Tom Flint, Anna R. L. Carter, Michael Mastermaker, Andrea Chirico, Bertil Lindenfalk, Miram Sturdee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Digital transformation is increasingly blurring the line between what software is and what the physical world can be. This requires designers to harmoniously blend digital and physical products, services, and spaces to orchestrate meaningful experiences specifically aimed at the interweaving relationships between people, places, and things. As technologies and subsequent experiences rapidly become increasingly ubiquitous, it is essential to design pedagogy for these technologies at a human scale. The Pedagogies of Designing Blended Experiences workshop will discuss, present, ideate, and propose novel methods and techniques to develop pedagogies toward this need. The full-day workshop outcomes mainly revolve around a) Identifying key pedagogical problems and obstacles when designing across digital and physical spaces, b) Early ideation techniques for novel pedagogical approaches, and c) A three-phased speculative road-map to incorporate workshop outcomes in higher education learning.
Original languageEnglish
Title of host publicationDIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference
EditorsAnna Vallgårda, Li Jönsson, Jonas Fritsch, Sarah Fdili Alaoui, Christopher A Le Dantec
Place of PublicationNew York, NY
PublisherACM
Pages429-432
ISBN (Print)9798400706325
DOIs
Publication statusPublished - 1 Jul 2024

Keywords

  • Blended experience
  • Blended spaces
  • Digital spaces
  • Extended reality
  • Mixed reality
  • Pedagogy
  • Physical spaces
  • User experience design

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