@inproceedings{3ad39070f55040f8af6dcb00bff440ad,
title = "Design fiction: How to build a voight-kampff machine",
abstract = "Tyrell: Is this to be an empathy test? Capillary dilation of the so-called blush response? Fluctuation of the pupil. Involuntary dilation of the iris... Deckard: We call it Voight-Kampff for short. Design fiction is a broad term that occupies a space within the wider miscellany of speculative design approaches and is appearing as a nascent method for HCI research. The factor that differentiates and distinguishes design fiction from other approaches is its novel use of world building and in this paper we consider whether there is value in creating fictional research worlds through which we might consider future interactions. As an example we build a world in which algorithms for detecting empathy will become a major compnent of future communications. We take inspiration from the sci-fi film Blade Runner in order to consider what a plausible world, in which it is useful to build a Voight-Kampff machine, might be like.",
keywords = "Blade runner, Design fiction, Empathy, Research through design, Speculative design, Voight kampff",
author = "Miriam Sturdee and Paul Coulton and Lindley, {Joseph G.} and Mike Stead and Akmal, {Haider Ali} and Andy Hudson-Smith",
note = "Publisher Copyright: {\textcopyright} 2016 Authors.; 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 ; Conference date: 07-05-2016 Through 12-05-2016",
year = "2016",
month = may,
day = "7",
doi = "10.1145/2851581.2892574",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "ACM",
pages = "375--385",
booktitle = "CHI EA 2016",
address = "United States",
}