Depth perception with gaze-contingent depth of field

M. Mauderer, S. Conte, M.A. Nacenta, D. Vishwanath

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Blur in images can create the sensation of depth because it emulates an optical property of the eye; namely, the limited depth of field created by the eye's lens. When the human eye looks at an object, this object appears sharp on the retina, but objects at different distances appear blurred. Advances in gaze-tracking technologies enable us to reproduce dynamic depth of field in regular displays, providing an alternative way of conveying depth. In this paper we investigate gaze-contingent depth of field as a method to produce realistic 3D images, and analyze how effectively people can use it to perceive depth. We found that GC DOF increases subjective perceived realism and depth and can contribute to the perception of ordinal depth and distance between objects, but it is limited in its accuracy.
Original languageEnglish
Title of host publicationCHI '14
Subtitle of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherACM
Pages217-226
Number of pages10
ISBN (Print)9781450324731
DOIs
Publication statusPublished - 26 Apr 2014
EventCHI '14: CHI Conference on Human Factors in Computing Systems - Ontario, Canada
Duration: 26 Apr 20141 May 2014
Conference number: 14

Conference

ConferenceCHI '14: CHI Conference on Human Factors in Computing Systems
Country/TerritoryCanada
CityOntario
Period26/04/141/05/14

Keywords

  • Blur
  • Depth cues
  • Depth-of-field
  • Eye tracking
  • Gaze-contingent display
  • 3D graphics

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