Creating Personalized Digital Human Models of Perception for Visual Analytics

Mike Bennett, Aaron John Quigley

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Our bodies shape our experience of the world, and our bodies influence what we design. How important are the physical differences between people? Can we model the physiological differences and use the models to adapt and personalize designs, user interfaces and artifacts? Within many disciplines Digital Human Models and Standard Observer Models are widely used and have proven to be very useful for modeling users and simulating humans. In this paper, we create personalized digital human models of perception (Individual Observer Models), particularly focused on how humans see. Individual Observer Models capture how our bodies shape our perceptions. Individual Observer Models are useful for adapting and personalizing user interfaces and artifacts to suit individual users’ bodies and perceptions. We introduce and demonstrate an Individual Observer Model of human eyesight, which we use to simulate 3600 biologically valid human eyes. An evaluation of the simulated eyes finds that they see eye charts the same as humans. Also demonstrated is the Individual Observer Model successfully making predictions about how easy or hard it is to see visual information and visual designs. The ability to predict and adapt visual information to maximize how effective it is is an important problem in visual design and analytics.
Original languageEnglish
Title of host publicationUser Modeling, Adaption and Personalization 19th International Conference, UMAP 2011, Girona, Spain, July 11-15, 2011. Proceedings
PublisherSpringer-Verlag
Pages25-37
Number of pages13
DOIs
Publication statusPublished - 2011

Publication series

NameLecture Notes in Computer Science
PublisherSpringer-Verlag
Volume6787
ISSN (Print)0302-9743

Keywords

  • virtual humans
  • physiology modeling
  • computational user model
  • individual differences
  • human vision
  • digital human model

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