We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the grid. Plotting features complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We highlight the challenges of modelling Plotting with PDDL and of solving it with a grounding-based state-of-the-art planner.
|Published - 9 Jul 2023
|Knowledge Engineering for Planning and Scheduling - Prague
Duration: 9 Jul 2023 → …
|Knowledge Engineering for Planning and Scheduling
|9/07/23 → …