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Abstract
We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the grid. Plotting features complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We highlight the challenges of modelling Plotting with PDDL and of solving it with a grounding-based state-of-the-art planner.
Original language | English |
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Publication status | Published - 9 Jul 2023 |
Event | Knowledge Engineering for Planning and Scheduling - Prague Duration: 9 Jul 2023 → … https://icaps23.icaps-conference.org/program/workshops/keps/ |
Workshop
Workshop | Knowledge Engineering for Planning and Scheduling |
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Abbreviated title | KEPS |
Period | 9/07/23 → … |
Internet address |
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