Abstract
Despite a growing interest in design patterns by the Human-Computer Interaction (HCI) community, an interaction pattern collection that is universally accepted is yet to be found. Such a collection would aid the design of pervasive computing systems, in which interactions occur in both the material and logical worlds. This paper first seeks to define interaction patterns by adopting a model that captures such duality and then considers the challenges and opportunities that non-traditional interaction brings. Some patterns are then reviewed, with examples relating to motion-aware systems. We conclude that the creation of a widely accepted interaction pattern collection is unlikely in the near future.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2010 International Conference on User Science and Engineering, i-USEr 2010 |
| Pages | 145-150 |
| Number of pages | 6 |
| DOIs | |
| Publication status | Published - 2010 |
| Event | 1st International Conference on User Science and Engineering 2010, iUSEr 2010 - Shah Alam, Malaysia Duration: 13 Dec 2010 → 15 Dec 2010 |
Conference
| Conference | 1st International Conference on User Science and Engineering 2010, iUSEr 2010 |
|---|---|
| Country/Territory | Malaysia |
| City | Shah Alam |
| Period | 13/12/10 → 15/12/10 |
Keywords
- HCI
- Inspirational patterns
- Interaction
- Interaction design
- Patterns
- Pervasive systems
Fingerprint
Dive into the research topics of 'An overview of human-computer interaction patterns in pervasive systems'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver