A virtual museum installation for virtual time travel

Adeola Ezekiel Fabola, Sarah Elizabeth Kennedy, Alan Henry David Miller, Iain Angus Oliver, John Philip McCaffery, Catherine Anne Cassidy, Jo Clemens, Anna Vermehren

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)
8 Downloads (Pure)


This work discusses the methodology for the design, development and deployment of a virtual 19th-century Fish Curing Yard as an immersive museum installation. The museum building now occupies the same space where the curing yard was over 100 years prior, hence the deployment of a virtual reconstruction of the curing yard in a game engine enables the museum visitors to explore the virtual world from equivalent vantage points in the real world. The project methodology achieves the goal of maximising user experience for visitors while minimising cost for the museum, and focus group evaluations of the system revealed the success of the interaction-free design with snackable content. A major implication of the ndings is that museums can provide compelling and informative experiences that enable visitors to travel back in time with minimal interaction and relatively low cost systems.
Original languageEnglish
Title of host publicationImmersive Learning Research Network
Subtitle of host publicationThird International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
EditorsDennis Beck, Colin Allison, Leonel Morgado, Johanna Pirker, Foaad Khosmood, Jonathon Richter, Christian Gütl
Place of PublicationCham
Number of pages14
ISBN (Electronic)9783319606330
ISBN (Print)9783319606323
Publication statusPublished - 7 Jun 2017
EventThird International Conference of the Immersive Learning Network - Coimbra, Portugal
Duration: 26 Jun 201729 Jun 2017
Conference number: 3

Publication series

NameCommunications in Computer and Information Science (CCIS)
ISSN (Print)1865-0929


ConferenceThird International Conference of the Immersive Learning Network
Abbreviated titleiLRN
Internet address


  • Virtual reality
  • Virtual museum
  • Immersion
  • 3D reconstruction


Dive into the research topics of 'A virtual museum installation for virtual time travel'. Together they form a unique fingerprint.

Cite this