TY - GEN
T1 - A public ideation of shape-changing applications
AU - Sturdee, Miriam
AU - Hardy, John
AU - Dunn, Nick
AU - Alexander, Jason
N1 - Publisher Copyright:
© Copyright 2015 ACM.
PY - 2015/11/15
Y1 - 2015/11/15
N2 - The shape-changing concept-where objects reconfigure their physical geometry-has the potential to transform our interactions with computing devices, displays and everyday artifacts. Their dynamic physicality capitalizes on our inherent tactile sense and facilitates object re-appropriation. Research both within and outside HCI continues to develop a diverse range of technological solutions and materials to enable shape-change. However, as an early-stage enabling technology, the community has yet to identify important applications and use-cases to fully exploit its value. To expose and document a range of applications for shape-change, we employed unstructured brainstorming within a public engagement study. A 74-participant brainstorming exercise with members of the public produced 336 individual ideas that were coded into 11 major themes: entertainment, augmented living, medical, tools & utensils, research, architecture, infrastructure, industry, wearables, and education & training. This work documents the methodology and resultant application ideas along with reflections on the approach for gathering application ideas to enable shape-changing interactive surfaces and objects.
AB - The shape-changing concept-where objects reconfigure their physical geometry-has the potential to transform our interactions with computing devices, displays and everyday artifacts. Their dynamic physicality capitalizes on our inherent tactile sense and facilitates object re-appropriation. Research both within and outside HCI continues to develop a diverse range of technological solutions and materials to enable shape-change. However, as an early-stage enabling technology, the community has yet to identify important applications and use-cases to fully exploit its value. To expose and document a range of applications for shape-change, we employed unstructured brainstorming within a public engagement study. A 74-participant brainstorming exercise with members of the public produced 336 individual ideas that were coded into 11 major themes: entertainment, augmented living, medical, tools & utensils, research, architecture, infrastructure, industry, wearables, and education & training. This work documents the methodology and resultant application ideas along with reflections on the approach for gathering application ideas to enable shape-changing interactive surfaces and objects.
KW - Brainstorming
KW - Shape-change
KW - Shape-changing Applications
KW - Shape-changing Interfaces
UR - http://www.scopus.com/inward/record.url?scp=84962920381&partnerID=8YFLogxK
U2 - 10.1145/2817721.2817734
DO - 10.1145/2817721.2817734
M3 - Conference contribution
AN - SCOPUS:84962920381
T3 - Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015
SP - 219
EP - 228
BT - Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015
PB - ACM
T2 - 10th ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015
Y2 - 15 November 2015 through 18 November 2015
ER -