A neuroscientific approach to exploring fundamental questions in VR

A. R. Wade, C. McCall, T. Karapanagiotidis, G. Schofield, C. Preston, T. Hartley, M. Kaestner, A. Horner, R. T. Maloney, J. Smallwood, E. Jefferies, M. Bloj, J. Harris

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscientists. Here we provide an overview of a programme designed by a group of psychologists, neuroscientists and VR specialists to address some of the most outstanding issues in the field ranging from the very low-level (for example, how the brain processed motion-in-depth signals generated by stereoscopic display devices) to the very high level (how virtual environments can lead to a sense of immersion and emotional engagement). We present data from psychophysical, electrophysiological and neuroimaging experiments and explain how different research methodologies can be applied to different problems in the field of VR/AR. We end by describing an open-source, extensible software package for studying issues in VR that can interface to common laboratory measurement equipment and discussing future directions and challenges facing the neuroscience and VR engineering communities.

Original languageEnglish
Title of host publicationElectronic Imaging
Subtitle of host publicationThe Engineering Reality of Virtual Reality 2018
EditorsMargaret Dolinsky, Ian E. McDowall
PublisherSociety for Imaging Science and Technology
Chapter435
Number of pages6
DOIs
Publication statusPublished - 28 Jan 2018
EventEngineering Reality of Virtual Reality 2018, ERVR 2018 - Burlingame, United States
Duration: 28 Jan 20181 Feb 2018

Publication series

NameIS&T International Symposium on Electronic Imaging Science and Technology
ISSN (Electronic)2470-1173

Conference

ConferenceEngineering Reality of Virtual Reality 2018, ERVR 2018
Country/TerritoryUnited States
CityBurlingame
Period28/01/181/02/18

Fingerprint

Dive into the research topics of 'A neuroscientific approach to exploring fundamental questions in VR'. Together they form a unique fingerprint.

Cite this