Description
Multi-user immersive virtual worlds have now been deployed on the Internet for more than ten years. Their applications in education, cultural heritage and social learning have generally been successful in generating strong engagement – an important feature when the average length of effective educational videos has been shown to be less than 5 minutes. Progress has been made in moving from proprietary to open systems, towards smoother motion and higher performance graphics and in connectivity. In addition, novel user interfaces such as games controllers, gesture detection and physically immersive wearable displays have been incorporated. Yet, while the use of the Web for education has grown in leaps and bounds over the same period – we now have MOOCs for example – the use of 3D immersive technologies remains something of a specialist niche with relatively low take-up. This talk reviews what has been achieved, what works well, what the challenges to a much wider adoption of 3D immersive technologies are and some possible solutions.Period | 14 Jul 2015 |
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Event title | The Immersive Web: Fact, Fiction or Future? |
Event type | Other |
Sponsor |